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The words

Formula 1 jargon, one sentence each.

The broadcast assumes you know these. The app does not: every term below is offered under the caption that uses it, and can be spoken the first time it comes up — switch it on in Settings, under Sound.

Flags, and when the racing stops

Safety car
A road car leads the field slowly, nobody may overtake, and the gaps between cars close up. It comes out when the track is unsafe to race on at speed — a crash, debris, heavy rain. When it pulls in, the race restarts with everyone bunched together.
Virtual safety car
Every driver must slow to a set pace and hold their gap; no overtaking, no car on track leading them. Used for smaller incidents. Unlike the real safety car it keeps the gaps as they were, so nobody gains or loses much.
Red flag
The session is stopped; every car returns slowly to the pit lane and waits. A crash that blocks the track, a barrier to repair, rain too heavy to see through. The race resumes from the pit lane in the order the cars were running.
Yellow flag
Danger ahead in that part of the track: slow down and no overtaking until the green. A single yellow means caution; double yellows mean be ready to stop. Both are shown by sector, so the rest of the lap is still racing.
Green flag
Racing is on: at the start, or once a danger in that part of the track has gone. After a yellow, "sector clear" is the same thing said for one stretch of the lap.
Blue flag
Shown to a slower car about to be lapped: let the faster car through. It is not a penalty, but ignoring it repeatedly is.
Chequered flag
The end of the session; the race is over when the leader crosses the line under it.
Formation lap
One slow lap before the start, to warm the tyres and line up on the grid. An extra formation lap is called when the start has to be delayed — a stalled car, or rain — and the race is shortened by a lap.
Standing start
The race starts from a standstill on the grid when the lights go out; a rolling start begins behind the safety car at speed. After a red flag the resumption order is the running order at the stop, and the restart can be either kind.

Pit stops and tyres

Pit stop
The car comes into the pit lane for new tyres, a stop of two to three seconds, and loses around twenty seconds against the cars that stay out. "Box" is the radio word for it. A race needs at least one stop, because two different tyre types must be used.
Stint
The laps a car runs on one set of tyres between stops; fresher tyres have done fewer laps and grip better. When the app says a car rejoins "eight laps fresher than the car ahead", it has a tyre advantage worth attacking with.
Undercut
Stopping before a rival and using the new tyres' pace to be ahead when they stop later. The other way round is the overcut: staying out longer and hoping clear air is worth more than new rubber.
Overcut
Staying out longer than a rival who has stopped, and hoping to come out ahead of them after your own stop.
Rejoins
Where a car comes back onto the track after its stop, and who it comes out behind.
Pit lane open
Whether cars may leave the pit lane; it closes before the start and during a red flag.

Timing, gaps and sectors

Sector
The lap is timed in three parts, so you can see where a car is fast and where it is not.
Purple sector
The fastest anyone has been through that part of the lap all session. The timing screen shows it in purple. Green is a driver's own best; the app says "improves" for that.
Fastest lap
The quickest single lap of the race so far, by anyone.
Gap
The time between a car and the one ahead of it; under a second is close enough to attack. The gap to the leader is the whole deficit; the interval is just to the next car.
DRS
A flap in the rear wing that opens on the straights when a car is within a second of the one ahead, for extra speed to overtake. Race control switches it on a couple of laps into the race — the wire calls that "overtake enabled" — and off when it is wet or under a safety car.
Lapped
A car the leader has passed a whole lap ahead of; it no longer races the leaders directly.
Retirement
The car has stopped for good — a failure, a crash or damage — and takes no further part.

Stewards and penalties

Track limits
All four wheels went beyond the white line at the edge of the track, so the lap time does not count. In a race, repeated offences earn a warning, then a penalty.
Incident noted
The stewards have seen something and will look at it; "under investigation" means a decision is coming, "no further action" means it is closed.
Time penalty
Seconds added to the driver's race time, served at their next pit stop or at the finish.
Drive-through penalty
The driver must drive down the pit lane at its speed limit without stopping, which costs around twenty seconds. A stop-and-go is the harsher version: ten seconds stationary in the box first.
Grid penalty
The driver starts further back than they qualified, usually for changing engine parts beyond the season's allowance.
Black and white flag
A warning for driving standards; the next offence is a penalty.

The weekend

Practice
Three sessions before qualifying where nothing counts; teams try set-ups and tyres.
Qualifying
Three knockout rounds that set the starting order; the fastest in the last round starts from pole, at the front.
Sprint
A short race on the Saturday of some weekends, about a third of a Grand Prix, with points for the top eight.
Grip
How well the tyres hold the track; low grip means a cold, wet or dirty surface and slower, more careful laps.
Awnings may be used
Rain is expected: teams may put covers up over the cars in the pit lane.

Hear them used

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